Hello everyone. Today, it's time for another update. This update is a preparatory step for something bigger.
Skills and Stats
— Repair cost reduction skill has been enabled; when fully upgraded, it will be 20% cheaper.
— Skills and their leveling have been adjusted. They started with 5,000 experience and incremented with 2,500 experience. Now they start with 4,000 experience and increment with the same 4,000 experience. Total experience gained over all 10 levels: 162,500 experience, now 220,000 experience.
— Character stats have also been balanced: The total cost of leveling up 6 levels was 370,000 experience. Now it's 580,000 experience. A 56% increase.
Tools
— Tool repair at the repair bench has been added. However, not all tools can be repaired.
— The number of items for crafting now depends on the wear of the tool used in the crafting. — When crafting with a tool, it wears out. If you have multiple tools, the first one is selected and crafted with it. The next time you craft, the next one will be selected. It's like in real life; we can't cut with two scissors at once.
— Tool durability is now displayed in the information.
Other
— Cooked Campfire Set #1 — has been added to the trade: Nikolai in the village, the Hunter near the clinic, and the Forester.
— Snow effect optimization.
— Weather event changes — light snow remains, fog has been added.